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some (old school) noob rogue imput
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AllainSilvermoon
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Joined: 03 Jul 2010
Posts: 15
Location: i are kansan

PostPosted: Sun Jul 04, 2010 11:56 am    Post subject: some (old school) noob rogue imput Reply with quote

Hello! some of you may not remember me, but back in 2005 i was a monk running around the mountain with the name Mighty Mouse... he was only mid 20s so i wasnt an endgame player so to say (i certainly hope we still dont level by running around the outskirt of that boring desert anymore /shudders) ...At any rate i quit the mountain to follow my friends (some of you no doubt remember them as Rixshaw and Tarcil) to WoW... 5 years later im seriously missing the advantages of truely creating a unique class...and NWN offers that in abundancy! so at any rate in a few weeks i will be making a toon on Dragon Mountain again and am making toons left and right in a notebook that is quickly filling up lol. soooo anyway to business!

i am debating between 2 different rogue builds as my 1st toon on the mountain. i thought i had it all squared away as a lvl 13rogue/5WM/22assassin... but after reading some of the forums it seems like death attack will not work very well on the mountain... so i changed my toon a bit to something like a 30rogue/5fighter/5WM

now here is where i would like some imput... well first off let me explain...right at the beginning i was interested in building a rogue like class with 5 lels of WM for the Ki Damage (once a day max damage dealt) and the Increased Multiplier (crit damage goes from a 2x to a 3x or 3x to a 4x)... that said i immediately thought how nice it would be to happen to crit on a Ki Sneak Attack...which i dont think is even possible as sneak attack is auto-attack...not a button push attack. but that minor setback aside just having the improved crit damage is appealing...

so ive not done too much as far as starting stats (i have thoughts of going elf for the +2dex bonus)...and obviously i would be using skills like tumble and disc and UMD and whatnot...as far as feats the first few levels of either assassin spec or fighter spec will be getting the prereqs of WM...the earlier i can get WM the better IMO...

all this said basically i have been away from NWN for too long and would like to just have some imput on whether these are playable char designs or not. i recently moved and have not gotten internet where i am yet so i cannot run a test build. (not having internet lead me to start the offline NWN campaign game again and within 2 weeks or so i have a lvl 19 (7cleric/2bard/10RDD) based off (and altered) the epic char Blade Juggernaut off biowares site..so i feel like some of the nwn gameing is coming back to me... so ....

if you have any imput on whether or not these 2 builds have potential (more importantly whether they will be adaptable on the mountian) please post it...i am trying to build this in my head and on a notebook and using the NWN Platinum player handbook lol so any imput (so i can hopefully have a full draft when i can start this char) would be appreciated...

Also...if you happen to just wanna update me on some of the accomplishments before the server wipe that would be awesome (what level did Princess Share's druid Kalas get to? what about Wzd3's Khelm? did the guild The Burning Arm ever become more than a guildhall?)

Anyways i am EXTEMELY excited to be coming back to the mountain and will run that bloodydesert circle looking for sphyxs for hours at a time if ya'll have not changed it lol

one more thing...is there a list on the forums of who is DMs? there are some new names (i remember the name DungeonRock but not that he was a DM...i also have not seen any post by the merciful Angelofmercy or Angelofdeath..

i know this is WAY late...but i would also like to take this time to acknowledge all the hard work gazman and his team have put in over the years and am very interested to see how the "new" dragon mountain fairs. after more than 5 years gone i can still feel the desire to come back to the mountain so i hope that shows in some small manner of appreciation that all the hard work those have put into the mountain that it says "job well done".
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The Sneaky Sneaker
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Joined: 06 May 2005
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PostPosted: Sun Jul 04, 2010 5:04 pm    Post subject: Re: some (old school) noob rogue imput Reply with quote

AllainSilvermoon wrote:


i am debating between 2 different rogue builds as my 1st toon on the mountain. i thought i had it all squared away as a lvl 13rogue/5WM/22assassin... but after reading some of the forums it seems like death attack will not work very well on the mountain... so i changed my toon a bit to something like a 30rogue/5fighter/5WM


The paralyzing aspect of the death attack is often negated by immunity to paralysis and high fort saves on the mobs, but it can work at least some of the time if you manage to attack mobs the "right" way. The damage part of the death attack works just fine of course, but you do get that from the rogue levels anyhow.

I would strongly suggest taking at least 7 levels of WM. Two more levels to extend your threat range is quite a good deal.

AllainSilvermoon wrote:

now here is where i would like some imput... well first off let me explain...right at the beginning i was interested in building a rogue like class with 5 lels of WM for the Ki Damage (once a day max damage dealt) and the Increased Multiplier (crit damage goes from a 2x to a 3x or 3x to a 4x)... that said i immediately thought how nice it would be to happen to crit on a Ki Sneak Attack...which i dont think is even possible as sneak attack is auto-attack...not a button push attack. but that minor setback aside just having the improved crit damage is appealing...


Ki Damage is basically worthless, all it maximizes is the basic damage from the basic weapon itself, on a critical hit it won't even maximize the multiplied damage. You do get it once per day per WM level, but it just does not make any difference what so ever.

The increased threat range and increased multiplier is what you get from the WM that is really useful.

AllainSilvermoon wrote:

so ive not done too much as far as starting stats (i have thoughts of going elf for the +2dex bonus)...and obviously i would be using skills like tumble and disc and UMD and whatnot...as far as feats the first few levels of either assassin spec or fighter spec will be getting the prereqs of WM...the earlier i can get WM the better IMO...


To become a weapon master you need the feats Dodge, Mobility, Expertise, Spring Attack, Whirlwind Attack and a Weapon Focus for a total of 6 feat, so those fighter levels you where thinking about will no doubt come in handy. If you choose elf as your race you may want to balance your rogue and fighter levels in order to avoid an XP penalty, say 16 fighter/17 rogue/7 WM, all the time keeping your fighter and rogue levels within one level of each other. You could also take human or halfling, both would let you mix your levels freely.

AllainSilvermoon wrote:

if you have any imput on whether or not these 2 builds have potential (more importantly whether they will be adaptable on the mountian) please post it...i am trying to build this in my head and on a notebook and using the NWN Platinum player handbook lol so any imput (so i can hopefully have a full draft when i can start this char) would be appreciated...


I would suggest that assassin strangely enough is not a good choice for rogues, they overlap too much and most of the time more rogue levels are a better choice. I'm sure one could design and play a 13 rogue/5 wm/22 assassin, but I think it would be quite a challenge and perhaps not something to recommend as your "coming back" build.

Fighter/Rogue/WM does sound quite workable. Main weakness would be against crit immune monsters and there are quite a few of those, but I guess most chars have a bit of problems there.

I'm playing a strength based fighter/rogue/wm half-orc build from time to time myself and am quite pleased with how he is turning out. I'm sort of getting the vibe here that you may be more interested in a dex based char and although I've not tried that specific class mix with a dex based char, I've run a few dex based chars to 40 on the mountain and have no doubt that you could get a dex based figher/rogue/wm to work quite well.

-Sneaky
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eclaasse
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Joined: 15 Sep 2004
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PostPosted: Sun Jul 04, 2010 5:07 pm    Post subject: Reply with quote

I love this link for searching bioware for builds. You can put in the level distribution you want and see what other people have come up with. http://www.gustaver.se/nwn/

I'm running something along those lines right now, a little more fighter, a little less rogue, that started from this build: http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=13423&topic=215105&gid=8061

For a bard/cleric/rdd build, I ran this one (with only skill changes) to 40 pre-wipe with great success: http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=13423&topic=203196&gid=8061

Check the Halls of Training link in this forum section to download a stand-alone mod that will allow you to build/rebuild while you play with levels/feats. No internet access required except to download (it's not that big, so you could snag it to a flash drive or something if your NWN computer doesn't have internet, yet). That will allow you to check and fix different things before grinding through 12 levels only to discover that "oh, crap, this toon doesn't hit a thing!"

Kala made 40, and I believe Khelm did, too, though wzd will have to verify for us. The Burning Arm was instrumental in the final chapters of the old mountain.

Welcome back!
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AllainSilvermoon
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PostPosted: Mon Jul 05, 2010 3:37 pm    Post subject: Reply with quote

yeah...after messing around a little with the math i will probably make my first toon be similar to the Blade Juggernaut on the epic char build sheet...15 cleric 15 bard 10 rdd...going heavy cleric rdd at first and ending it with adding bard levels... on the offline campaign i played this to lvl 19 very quick and it is quite a decent build after the initial first 10 levels (the rogue henchman was hitting way harder that i was in early levels and several times i just healed him while he killed the mob lol).. so i will probably start with that just because im used to that and understand where the char is going...but i doubt i will play that one all the way to 40 at the beginning...

by the way...quick question...are there any skills / feats/ races/ classes that are on the mountain but NOT in the nwn platinum players guidebook?

and another quick question...i remember starting a char and going to sewers for first 5 lvls...then going just outside the city to goblin...then to some underground Drow area....then to some caves with giants and Elementals...and finally in the 20s running that desert circle for the sphynxs...are the areas more or less the same toughness rating nowadays?

Thanks for the feedback!


P.S. what about epic feats and epic spells?
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eclaasse
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PostPosted: Mon Jul 05, 2010 5:55 pm    Post subject: Reply with quote

At this time there are no additional races/classes/skills than what come standard with NWN. This may not always be true.

What you remember still remains at the same levels as before, plus there are new areas in those level ranges and throughout the mountain. If you participate in the quest system (which is almost a necessity), you'll get to see a lot if not all of the new as well as the old. After you hit level 5, talk to Stumpy and go from there.
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wzd3
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PostPosted: Tue Jul 06, 2010 12:25 am    Post subject: Reply with quote

welcome back! Yes, Khelm was rogue/cleric/sd and did make it to 40. Built as an RP type of character, a rogue running from trouble in Calimport and hiding as a cleric. Worked out pretty well, as the cleric did help somewhat when the dexer aspects failed. Not as good on the mountain as the bard/rdd/pm or bard/rdd/ftr if you don't want crit immunity, but decent and fun.
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AllainSilvermoon
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PostPosted: Sun Jul 11, 2010 9:18 am    Post subject: Reply with quote

alrighty a few more questions... i was messing around with a build of 3bard/10rdd/27wizard and had so many skill points i was putting them in spot and listen and whatnot... however i was trying to remember if there was traps on the mountain...which i dont believe there was.. so is there any real point to the spot search listen hide movesilently skills? i know you might need hide for the prestige class or move silently for this on...but other than meeting prereqs are those abilities used on mountain? and while im at it i dont recal craft armor trap weapon being worthwhile either...thanks for the imput!
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eclaasse
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PostPosted: Sun Jul 11, 2010 4:18 pm    Post subject: Reply with quote

Crafting skills are pointless. Hide and Move Silent are invaluable. I believe as time continues search/spot/disable trap will be come increasingly popular. But I don't know much.
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dungeonrock
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PostPosted: Sun Jul 11, 2010 7:40 pm    Post subject: Reply with quote

eclaasse wrote:
I believe as time continues search/spot/disable trap will be come increasingly popular. But I don't know much.


"yes"... things that are coming in the near and distant future will definitely need these... and that's all I'm saying... Cool
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AllainSilvermoon
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PostPosted: Sun Jul 11, 2010 8:50 pm    Post subject: Reply with quote

Awesome...yea as casters seem harder to play I just had to make one... a gnome wizard illussionist whom at lvl 40 would be 3bard 10rdd and 27 wizard...gnomes get -2 str and +2 con...gnomes favored class is wizard and starts with spell focus illusion...so starting stats and finish stats is 6str14.. 8dex8.. 14con16.. 18int30?.. 12wis12.. 14cha16....the ? On int is because unsure if I would take a Greater int feat....with skills would end with 43concentrate.. 34heal.. 43lore.. 43spellcraft.. 40tumble.. 9perform.. 36appraise.. 33spot.. 33listen.. 43discipline....I still haven't downloaded the cha builder mod so I know begining feats but not what ill take past lvl 18....the bard lvls are lvl 5..27...37..thus the 40 tumble...rdd lvls is 6 7 8 9 (+4str so at 9 ill have 10 str so can carry items lol) then 17 18 19...lvl 7rdd gains a lot...then last 3 are lvls 28 29 30...all rest wiz...I am hoping for uniqueness in this build =P plus could RP with several threads spinning off this build... I think tomorrow ill go to starbucks and snag char builder mod and fine tune what all feats and spells (illussion) ill focus on and then post it... any and all thoughts welcome! P.S. I hate typing on this phone...please forgive any typos! =P
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AllainSilvermoon
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PostPosted: Sat Aug 21, 2010 8:30 am    Post subject: Reply with quote

Hmm I am having a hard time opening the Halls of Training mod....what program you guys use for that?
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eclaasse
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PostPosted: Sat Aug 21, 2010 1:21 pm    Post subject: Reply with quote

You use NWN and open it as a singleplayer mod like the original campaign.
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AllainSilvermoon
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PostPosted: Mon Aug 23, 2010 6:30 pm    Post subject: Reply with quote

So I was playing with halls today and built a 28fighter 5 rogue 7WM...but then I got to thinking....Dev crit is save or die...does it really matter if you have another multiplier on that? So is there really any reason to go dev crit wm at all? Any opinions appreciated!
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Wanderling
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PostPosted: Mon Aug 23, 2010 10:57 pm    Post subject: Reply with quote

Well the crit range matters, and that gets +2 at wm level 7.
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dekes
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PostPosted: Tue Aug 24, 2010 8:36 am    Post subject: Reply with quote

Agree with that logic.
A bigger crit range = increased number of crit hits
my thoughts
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